Digital Neon explores the legacy of traditional neon signage while subverting its familiar language of persuasion and advertising. The project originated after my initial neon-bending training in the United States and my participation in a neon art exhibition. Although that experience introduced me to the unique materiality and luminous presence of physical neon, circumstances later prevented me from continuing to work with the medium directly.

Turning to a digital environment allowed me to revisit that fascination from a different perspective. Within 3D space I am able to design speculative neon structures and experiment with architectural contexts in which such signs might exist. These virtual environments function both as autonomous artworks and as prototypes for potential physical installations.

The resulting works occupy a hybrid space between sculpture, design, and simulation. They retain the visual language and seductive glow of neon while repurposing its communicative function—transforming what was historically a tool of commercial attraction into a vehicle for ambiguous, ironic, or critical messages.

Sungold (Make-Believe)

Computer generated scene with custom neon, duration 0:48 minutes, 2026

Zero gravity landscape with lumps of mud and rock floating in the air. Scattered and impaled ready-made carousel horse figures rise out of the fog while a dark unidentified threat hangs above.

Magic Ritual No. 2 (Ugly Face Makes No TV)

Computer generated scene with custom neon, original soundtrack, duration 0:48 minutes, 2025

In this piece, the solidified sculptures in the decaying public washroom allude to the speculative authorship of the first ready-made. The two-way mirrors in the video play encoded sections of John Carpenter’s Escape from New York (1981).

Oh Lard

Computer generated installation with custom neon and synthesizer soundtrack, duration 1:12 minutes, 2024

A swarm of miniature military grade airplane drones encircles a pig head shaped lard sculpture.